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Annomouse

13
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1
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A member registered Jun 08, 2022

Recent community posts

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Hi, we got stuck on the minigame, we didn't know how to play it.  Also we didn't see a good reason to want to play the minigame

I see great improvement on the art, level and even the gameplay! There are still some things to fix: We had major lag . The controls are mapped oddly (controller mainly). The tutorial needs to wait for me to read it (we couldn't read that fast, it was a lot of text). We got stuck since we could win the minigame. (We could only find the controls for the controller, and then the result of the minigame is barely visible before it changes screen) The reward for the minigame was not clear.  There are a lot of floating object that look like gameplay objects which aren't.  The UI was not clear (why 2 hp bars)

Nothing that can't be fixed!

Mini-map was a nice touch. Nice short survey! 

Hi, character has no animation. It was not clear if should be hitting those little snow guys or dodge them. I see a lot of improvement on the movement and levels. It can still be a little annoying to get the camera at the right angle. 

The game looks pretty. The timer is not very visible and not clear how it effects the score. There is not a lot of pressure to finish at all. The booster pats are not very clear. The gust of air are very unclear and also very strong! (they killed me a lot). The precise movement challenges are impossible to (it would have been nice if left and right movement was easier, I don't mind the back and forward being the way it is.

Hi, I got stuck multiple times in your tutorial by one: not knowing what to do and two: emptying my bullets. The UI of the enemy makes me think I can rotate between them but instead I need to actively posses them. The more damage based on type is not clear (tested with someone that didn't know). When I leave a vessel they get new ammo (unfair!). Playing this game I was not challenged, I just do what I did in tutorial room one and keep doing that till the game is over. The aim assist got in the way of seeing my bullets. The snapping to enemies made me dizzy (camera shake). The aim assist seem to also not be correct in some ways. It got quite laggy when many enemies were shooting at the same time. 

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Hi, main menu (bit laggy) is very fancy!

 small bug: in fire rings I can jump (it resets the jump). For the rest: controls feel great and I feel in control, turning can be awkward. Wish the maps where longer so I could get more speed and face a challenge with that. I got a bit lost on the second level, I think I got stuck in the floor at the end. The fire hole is fake :O.

If I was a papaya I would for sure join your circus!  

Hi, I got confused which level I should play. Played all and now I am even more confused which level it should have been. The buttons on the keyboard don't make much sense, why not just the W or up key? Controls were hard to use and the feedback on the E interacts not clear. It looks good but the some of the gameplay elements don't stand out against the back ground.

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hi I played :D , I was a bit confused with the goal of the game. I did not understand when I could possess something. The enemy aim is way too precise. All interactable miss feedback (lifts and healing). Aiming was hard.

hi, I played your game. I died mainly due to mean :( holes in the ground (I went through a portal and could dodge). The floating chairs blocked my bullets. All the art feels bit weird proportioned, and can be awkward to move around.  I would like to see the cooldown on the dash. It was not clear when I was hit or hitting things.  Aiming is pretty hard, mainly due to the rotating being slow. It was not clear when I was about to die.  Possessing with the controller did not work. Was hoping it to be closer to luigi's mansion with this art style. 

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Hi, amazing looking game. Wish there was actually a proper level to play. I did have fun messing around with the blocks. Some of the background probs have collision. Missing a lot of textures. Pushed a block into crate and couldn't get it back.

I played your game. I struggled understanding the pressure plates, since they only work with the candy and not linked to what door it opens. Also the door being opened on the bottom is hard to see. The goal of the game was also unclear. 

Hi, I enjoyed playing your game, but I struggled with the camera, it never angled the way I wanted to. The boost-pad was not very clear.

Hi, I played your game. I got stuck on the wall jumps, are the wooden planks supposed to be jumpable? The dash was not explained and I struggled at the start. Character faced the wrong way when you go left, it is weird. Menu didn't work with controller. 

Hi, we tried playing your game. We had trouble laying down the pipes before they dissolved. Neither of us got any points. It was not clear when the game was over. We had trouble first seeing the water. Rotating the pipes was nice, but placing them was bit hard. It did not always go where we wanted them to go.

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I played your game, the art is looking good! I feel like some of the feedback systems need more work. I did not understand how much health I had after possessing. Started at room 4 in the gym level. It was not clear what color was better than the other. It was pretty hard to dodge. No cooldown indication on possession